Sometimes what the players found engaging is different from what the developers thought.

Playtesting is the process where the developers expose parts of the game to its intended audience in order to gather user feedback for potential design flaws and suggestions. This is different from Bugtesting or Betatesting, where you have people test your game to find bugs and features for the developer to fix or balance.


If done right, playtesting would give player feedback to allow the developers build a better game. Sometimes the feedback could give the designer a change in perspective which can create a more unique experience. Overall, the Game Designer is building the experience for the player, without their input things would be a hit or miss situation.

Importance of Testing EarlyEdit

As the game progresses through production, every change in game design often adds more time and effort. Having playtesting done early on would allow the designer to make the changes to the game with minimal impact on lost work.

Playtesting PracticesEdit

External LinksEdit

Extra Credits Season 3 Episode 21: Playtesting